(2026)
(2025)
(2025)
This project explores the relationship between analog and digital image-making through an iterative collage process. For each page; Starting from eight individual compositions, I manipulated each piece digitally before reassembling them into a final handmade collage. By moving images back and forth between physical and digital spaces, I aimed to create visual friction between texture, reproduction, and authorship. The work is heavily informed by internet culture, self-published zines, and my ongoing interest in collecting, remixing, and recontextualizing found image.
Exprimental Video
(2025)
To reinforce this feeling of immersion, I incorporated frame-by-frame paper animations, allowing physical and digital elements to coexist within the same visual system. The resulting work reflects my interest in image accumulation, internet archaeology, and worldbuilding through fragmented media, transforming existing content into a new visual narrative shaped by memory, obsession, and online experience.
(2025)
Stay Away From Phones is a fully digital project that mimics analog decay intentionally. The paper textures, shutter shock on the Jamaica flag, and watermarks are all fabricated — there is no physical material. What interests me is how early internet and analog errors (glitches, distortion, compression) were once unintentional, but now we recycle them as a deliberate aesthetic. We’ve grown tired of polished content designed purely for consumption. People want to see imperfect, personal expression again. So we bring back the 2000s look not to nostalgiabait, but because even distortion has become a language of authenticity.
(2026)
Creative Direction, Cinematography & Post-Production
Created for an emerging fashion brand, this project was entirely conceived, directed, filmed, and edited by me. From the initial visual concept and creative direction to cinematography and post-production, every stage of the process was developed as part of a cohesive visual exploration.
The project investigates the relationship between physical and digital textures. Using projection mapping, pre-generated video content was projected directly onto the model and re-captured through the camera, creating a dialogue between body, texture, and moving image.
The footage was then subjected to an extensive post-production process, where glitch treatments, layered effects, and digital manipulations were used to generate new visual states. By stacking physical and synthetic textures, the project explores image transformation as a tool for world-building, resulting in a visual language that exists between the organic and the artificial.